![]() ![]() Granted, a lot of slicers are open source, so you could start there, too. But if you insist, think about how your own slicer could allow you to experiment with different types of support structure generation, infill patterning, and other details. Why build your own slicer? Well, we never really need a reason before we do things like this around here. ![]() ![]() Slicers have to determine what each slice of the 3D model looks like and create Gcode to represent those layers. You sort of know what it must be doing, but until you’ve seen one taken apart, there are a lot of subtleties you probably wouldn’t think of right away if you were building one from scratch. However, the details aren’t really specific to Dynamo. Their post is very detailed and uses Autodesk Dynamo as a graphical programming language. and want to encourage you to write your own 3D slicer. If you don’t know him, maybe it is you! If you really don’t know one, then meet these two. If he’s not using assembly language, he uses a compiler he wrote. We all know that hacker that won’t use a regular compiler. ![]()
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